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V955 Graphics Engineer

Detalles de la oferta

Graphics Engineer - C/C++ / Graphics API / DirectX / Vulkan / Metal / CPU / GPUDo you want to work with a well-established think-tank focused on advanced real-time graphics? This super exciting company is partnered with some of the biggest names in tech, plus numerous AAA game studios, and is focused on building custom game engines and rendering solutions. They offer game engine consulting and programming services, plus develop cutting-edge graphics middleware for both the movie and gaming industries.Sound good? Thought so!They can facilitate relocation and visa sponsorship to work onsite in San Diego, or if relocation isn't for you, you could work fully remote from anywhere globally (you may be required to work on US time zones from time to time).If you're a Graphics Engineer with solid experience with DirectX 12, Vulkan, Metal, or other current rendering API and prior experience in creating a rendering engine, then this is the one for you. In return, you'll receive a very competitive salary, the opportunity to work on cutting-edge tech, and cooperate with a fully distributed engineering team.What we look for is:Bachelor's degree in Computer Science or equivalentExperience with DirectX 12, Vulkan, Metal, or other current rendering APIExperience creating a rendering engine2+ years professional graphics programming experienceExpertise in building multithreaded, real-time systemsExperience writing systems balancing performance and maintainabilityAny of the following will be considered a plus:Experience across multiple platforms or wide range of hardware capabilitiesExperience profiling and optimizing both CPU and GPU utilization#J-18808-Ljbffr


Salario Nominal: A convenir

Fuente: Jobtome_Ppc

Requisitos

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