One Player Mission is proud to be working with a worldwide publisher, developer, and distributor of interactive entertainment, whose biggest franchise has sold over 7 million copies worldwide. They have an exciting opportunity for an enthusiastic and proactive Lead Online Programmer to join their busy studio and support driving their games forward as they experience exponential growth.
REQUIREMENTSExtensive Programming Experience in UE with experience in a Lead/Senior role2+ Shipped AA/AAA titlesStrong C & C++, real-time, cross-platform, client-server & p2p skillsGameplay Replication experience, Player Authentication, low-level (TCP/UDP Packet)Experience debugging multi-threaded Client/Server symbol-less systems in a run-time environmentReplication Frameworks for entire game/gameplay systemsMatch-Making, Late-Join and Host Migration implementationsNetwork Infrastructure & Optimization (preferably for PSN/XB eco-systems)Optimized Client Prediction MethodologiesOptimized Packet Compression/Decompression strategies for gamesExposure to AWS or other Cloud Service Provider technologiesRESPONSIBILITIESDesign and implementation of the required online solutions for the game, coping with the design intentions and the technical requirements to secure performanceArchitect from high-level systems to low-level performance tweaks in C/C++R&D of new technologies applicable to the game, in synchronization with Lead Developers, and compatible with all target platformsUnderstanding of all game engine systems to work with and discuss needs from other departments and participate in the generation of cost-effective pipelines for onlineCoordinate with QA, Build Engineers, and the Design teams to define the best coding processes that balance rapid iteration with stabilityCoordinate with the rest of the coders establishing programming guidelines, quality goals, and performance budgets related to online functionalitiesUnderstand, plan, and work on any required engine, online, and optimization in coordination with the rest of the code team (engineers and gameplay programmers)Reports to the Lead Programmer
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