With multiple awards to our name, Larian Studios has proven that we're dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur's Gate 3 & Divinity: Original Sin 2 is looking for a Tools Director to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities Direct and lead a global Tools development team.
Oversee the vision, design, development, and maintenance of internal tools to enhance productivity and creative workflows.
Enable team members to independently and rapidly add and iterate ideas and content for our games.
Define the UX vision for all internal Tools.
Collaborate closely with Creative teams to understand their needs and incorporate feedback into Tool development.
Collaborate with the Engine and Gameplay teams to create a unified proprietary engine and tool set.
Ensure tools are user-friendly, reliable, performant, and scalable.
Ensure a culture of unit testing, automation testing, and documentation is applied during development.
Ensure tools meet quality and performance targets.
Ensure tools support large scale game development, including: release management, version control, production analytics, and asset management.
Ensure tools can be released to player-developers for game modding.
Hire, onboard, mentor and develop the Tools team.
Safeguard company assets, including source code, artwork, tools, and technical know-how.
Requirements 4+ years of experience in a directing or senior leadership role.
8+ years of experience in creating and shipping games tools or digital creative tools for a large development team.
Experience developing tools for large scale high production value games.
Strong team management, mentoring and coaching abilities.
Strong understanding of industry standard technology, including C#, C++, Python and WPF.
Strong understanding of modular software systems.
Proven experience modernising game development tools and executing on long-term technological plans to a high quality, including UI/UX.
Proven experience working with DCCs, including: Maya, Houdini, and Wwise.
Upper-intermediate proficiency in English.
Passion for making and playing great games.
Excellent problem-solving skills and attention to detail.
Strong communication and collaboration skills.
What We Offer An international team of over 450 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel.
An open, collaborative environment where ideas are welcome and encouraged.
A managerial team consisting of highly experienced game developers at the top of their fields.
Sharing hobbies and passions with like-minded colleagues.
Inclusive environment with many activities organized by the studios or the employees.
Commitment to making the best game possible for the fans, including listening to community feedback.
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