Technical Artist

Technical Artist
Empresa:

2K


Detalles de la oferta

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.#LI-HybridWho We Are2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K's portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today's most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier's Civilization, Marvel's Midnight Suns, WWE 2K, and XCOM.At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don't meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!What You'll Do:Build and maintain technologies and art workflows. (Environments, props, characters, shaders, lighting, and rigs)Collaborate with Art and Engineering to drive research, identify new workflows, technologies for improved pipelines, and streamlined creation processesSolve technical issues related to rigs, animations, hair and cloth simulations, and performance captureContribute to improving naming conventions within assets, tools, and workflowsCollaborate with other technical artists daily to find opportunities for improved workflows and toolsPartner with the engineering team to ensure build stability, and to ensure that memory and performance budgets are being maintainedLearn from and grow with some of the top talent in the industryWho Will Be A Great Fit:3+ years in the games, film, or animation industriesProficiency with C#/C++Understanding of Maya with significant experience writing animation, rigging, shaders and UI toolsExperience with cloth and rigid/soft body physics setup for characters, including collision volumesConversant in Python, and familiarity with MEL Script/Maya API experienceExperience with: Maya, Substance Painter/Designer, Photoshop, Perforce, and ConfluenceExperience researching, piloting, and rolling out new techniquesInterest in gaming platform limitations and advantagesAbility to turn creative aspirations into achievable realitiesAs an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
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Fuente: Whatjobs_Ppc

Requisitos

Technical Artist
Empresa:

2K


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