Full-time Work Model: Hybrid
Company Description About Gameloft: Leader in the development and publishing of mobile games, Gameloft has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, two of which are featured in the "Top 10 Games by All-Time Worldwide Downloads" from App Annie. Gameloft operates its own established franchises such as Asphalt, Order & Chaos, Modern Combat and Dungeon Hunter and also partners with major rights holders including Universal, Illumination Entertainment, Disney, Marvel, Hasbro, Fox Digital Entertainment, Mattel and Ferrari. Gameloft distributes its games in over 100 countries and employs 4,600 people worldwide. Every month, 114 million unique users can be reached by advertisers in Gameloft games with Gameloft Advertising Solutions, a leading B2B offering dedicated to brands and agencies. Gameloft is a Vivendi company.
Job Description Based in our Barcelona Studio, join the talented team in Montréal and embark on a unique gaming adventure! We are looking for a passionate Technical Art Director to bring their skills to our Dungeons & Dragons PC/Console video game project. This groundbreaking game will merge action-RPG/survival elements with life-simulation features to redefine the genre and captivate players globally. As a Technical Art Director, you will work closely with art, technical and creative directors to bring our creative vision to life. You will oversee tech art pipelines and look development while facilitating cross-team development and collaboration throughout all development phases.
Main Responsibilities: Take ownership of art content pipelines and ensure their efficiency.Oversee the world/biome generation pipeline, dynamic weather & time of day, character customization, and modular stronghold- and dungeon-building system.Work with our Art team to maintain performance & memory budgets across all platforms.Bridge between programmers and artists to ensure cross-disciplinary conversations.Work with technical artists and 3D programmers to develop rendering features and shaders.Develop and refine internal pipelines, identifying and resolving art workflow issues in collaboration with technical artists, engineers, and artists.Evaluate, adopt, and mentor the team on innovative technologies and processes.Define the technical roadmap and long-term vision for the tech art team, aligning with the needs of various disciplines.Integrate and review technology (both internal and external) in art workflows, focusing on the most efficient and cost-effective solutions.Cultivate a tech art department culture that values empowerment, self-accountability, and creative freedom.Qualifications: At least 10 years of professional game development experience, including a minimum of 3 years in a lead or director position. In-depth knowledge of CG fundamentals such as modeling, texturing, shading, rigging, animation, lighting, and rendering.
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