Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
Team
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the largest and most successful hybrid publisher in the world.
Voodoo is creating a small experimentation team with a big mission: find the next best way to entertain the world by taking our best hits to a new level.
You will be one of the first members of a team of six and you will participate in every aspect of development, from ideation to testing the casual games in the market.
You will be joining one of our Live Studios, working on Mob Control.
Role
- Create and implement UI screens and elements coherent with the game art direction
- Develop and prototype intuitive UX flows that are aligned with the game design
- Collaborate with various disciplines to develop game features.
- Follow through implementation and utilize feedback from testing to ensure the highest quality outcomes.
- Support the game's development through collaboration and using additional skills when possible.
Profile
- +6 years experience as UI/UX in mobile games, LiveOps experience valued.
- Passionate about UI/UX design.
- Passionate about mobile games and aware of state of the art.
- Proficient in Figma and Photoshop.
- Intermediate level in Spline or similar 2D animation software.
- Strong cross-discipline communication skills and working experience.
- Proactive, team player.
- Portfolio on UI/UX required.
Nice to have
- UI animation, motion graphics or VFX experience are a big plus.
- Experience in rapid UX prototyping.
- Experience with 3D modeling.
Benefits: competitive package, strong variable incentive based on game downloads & performance.
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