Senior Technical Artist - Zephyr -

Detalles de la oferta

Senior Technical Artist Department: Zephyr Mobile Employment Type: Permanent - Full Time Location: Warsaw, PL Description Who are we?
Tripledot Studios was founded by a team of industry veterans from some of the biggest names in mobile games such as King, Peak Games, Facebook, and Product Madness.
We are now a 500 person mobile games studio, headquartered in London, with offices in Warsaw, Barcelona, Minsk, Jakarta and Melbourne.
The Financial Times awarded Tripledot the Fastest Growing Business in Europe in 2022.
Tripledot won Tech Growth Business of the Year 2021 and 2023.
PocketGamer just awarded us Best Mobile Developer 2023.
We are a record breaking, chart-topping mobile games studio that is currently leading in the Casual mobile gaming space.
Our guiding principle as a team is that when people love what they do, what they do will be loved by others.
The studio is filled with people who love taking things apart and figuring out how they work.
We enjoy problem-solving and most importantly, we LOVE making games!
ZephyrMobile You'll be joining the ZephyrMobile team, which originally was formed in 2016 and has been part of Tripledot since May 2024.
The studio has achieved impressive success in the mobile puzzle games genre.
Over 100 million people have installed games developed by the Zephyr team.
Zephyr is famous for its creative and inclusive atmosphere, where every member of the team can contribute ideas and suggestions towards game development.
The largest games produced by ZephyrMobile: Get Color, Nuts and Bolts, Hey Color, Math Crossword.
Role Overview In this role, you'll work closely with the Zephyr development team, overseeing technical art across the entire product.
This position requires a strong technical foundation and cross-departmental collaboration to achieve outstanding game performance and visual excellence.
Key Responsibilities Liaising between heads of programming and design teams Constructing new game features within Unity, including Unity UI Porting finished art to the game engine Creating animations, particle effects, and custom shaders Writing custom C# components for complex visual elements Optimising new and existing features Developing and maintaining resources and pipelines along with programmers Maintaining technical documentation Required Skills, Knowledge and Expertise Expertise in Unity, especially Unity UI Experience with different architectural approaches to game development Solid understanding of art and animation pipelines Ability to write clean, performant C# code Experience working with Git and knowledge of its best practices Ability to create animations, particle effects and custom shaders Experience optimising games for smooth performance on various devices Ability to identify the best tools and software to maximize game delivery Working at Tripledot 26 days holiday: Enjoy 26 days of paid holiday to relax and refresh throughout the year.
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Requisitos

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