Senior Technical Animator - Unannounced Project | Pc-557

Detalles de la oferta

Description Scopely is looking for a talented and experienced Senior Technical Animator to join our team based from the UK, Ireland, Portugal or Spain. At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy / MMO title, creating a team of talented and passionate game makers to join us on this exciting journey!

What You'll Do As a technical member of the art team, you will be influential in helping to define the pipelines and tools that we will use for the project.You will work in a collaborative environment to create and iterate on bringing our wide range of characters to life.The ideal candidate will have a portfolio displaying a high level of ability in rigging and skinning.Create rigs for characters, creatures, weapons, vehicles and props and maintain them throughout the production.Implement models and animations into the engine with full ownership of your work.Ability to support all stages of animation development, from pre-production to final.Develop tools and tech for artists and animators to help improve the animation pipeline using scripting languages MEL / Python.Set up runtime animation systems / graphs in-engine.Develop a pipeline that achieves high visual quality while considering optimization and performance strategies.You will be the communication conduit between programming and art disciplines.Analyze and troubleshoot all aspects of the animation pipeline.Document processes and tools for the team and external partners.Inspire the team and mentor other team members. What We're Looking For Experience at least 1 complete development cycle of a published game title as a Technical Artist / Animator in the games industry.A strong portfolio demonstrating your animation rigs and rigging tool development for games.Expert knowledge of Maya or equivalent, specializing in rigging / skinning.In-depth experience working with animation graphs and state machines.Experienced and knowledgeable of character deformation techniques and dynamics, be it cloth, bones or blend shapes.Experience and proficiency working with Game Engines.
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Fuente: Jobleads

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