Skydance offers a dynamic, inclusive, and ever-evolving culture where innovative ideas are welcomed, and growth fostered. The partnership between unique creativity and technological advancements are demonstrated within each pillar of the company. At the heart of it all is a commitment to boldly entertaining and relevant storytelling.
While all Animation studios look to hire people who are creative and hard-working, Skydance Animation is specifically looking for pioneers who seek to push the limits of what the world's most collaborative art form can achieve, and to give those pioneers the space and the resources to build a new studio that's doing something different.
As a Senior Pipeline Engineer, you will define, develop, test, analyze and maintain software applications and libraries for the global feature animation pipeline by employing industry best practices. You will also research, design, document and modify software specifications throughout the production life cycle. As a senior engineer, you will provide guidance and help to the other engineers.
If problem-solving and creating something concrete and productive out of logical thinking interests you, then we need you.
ResponsibilitiesDesigns, develops, tests, deploys, and documents the proprietary software used in concurrent film productions.Analyzes and assesses existing workflows and procedures related to the company Pipeline.Liaises with IT infrastructure, IT Client Services, Wrangling, Production, and Show TD teams to resolve problems with hardware, software products, or company software systems.Keeps up with current methodologies, technology trends, and tools that best suit the production and the company.Follows the team's technical guidelines.Trains end users to operate new or modified programs.Works with the team, providing support, guidance, and instruction in areas that contribute to their professional growth.Proactively looks for risks and problems in the current system and proposes improvements.Proactively reaches out to stakeholders and informs them about the progress of tasks, setting expectations promptly.Follows the Supervisor's and Lead's guidance.RequirementsBS degree in Computer Science or 5+ years of working experience, preferably in animation.Solid engineering skills, with an appreciation of code craft, quality, and technical debt management.Ability to work with a team to deliver high-quality software in a fast-paced, dynamic, and deadline-oriented environment.Strong knowledge of writing efficient and performant code in Python3+.Familiarity with task management systems/frameworks like Agile Sprint, Jira, Scrums, Daily Standups etc.Tech StackKnowledge of Production front end systems and libraries (should be familiar with most, if not all, of the following:Production pipelines using USD and its integration into Houdini(Solaris), Maya, Nuke, and other digital content creation applications and their APIs.PyQt, PySide.ASWF libraries, including OpenColorIO, OpenVDB, and OpenTimelineIO.Familiarity working with REZ (package management system).Autodesk Shotgrid/Flow.Render engines like Renderman, Arnold.Knowledge of working with (and developing with/for) backend technologies (should be familiar with most, if not all, of the following:Linux development environment essentials, such as bash scripting and general Linux native commands (find, grep, sed, etc.).NFS and other distributed file systems.Experience working with a source version control system (Git preferred).Databases (RDBMS and/or Non-Relational DB) like PostgreSQL, MongoDB.Deployment Systems like Kubernetes, Docker, Podman.In Memory caching systems like Redis, Memcached.Queuing Systems and message brokers like RabbitMQ, Celery.Web service patterns like REST API, GraphQL, RPC.Web frameworks like FastAPI, Django, Flask.Knowledge of developing CI/CD pipelines (Gitlab or Github).Pytest Framework or other testing frameworks for Python.CMAKE, Make, SCONS, or other build system knowledge is a bonus.
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