.Founded in 2002, we have been creating globally recognised titles for twenty years. The fan-celebrated Sniper Ghost Warrior franchise has sold over 14 million copies worldwide, while the action RPG, Lords of the Fallen, has been enjoyed by over 10 million players across the globe.Our Hexworks studio is currently working on The Lords of the Fallen, the highly ambitious follow-up to the original 2014 hit.Steering the franchise in a new direction towards dark fantasy, the action role-playing game will feature a fully revised, challenging combat system, and promises to be CI Games' most ambitious project currently in development!As we embark on an ambitious strategic roadmap with major releases planned for 2025-2028, we're seeking a talented and dedicated Senior Gameplay Programmer to help us create ground-breaking experiences that captivate players worldwide.A career at CI Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium.You would be welcomed to a dedicated and inclusive environment where you can learn and collaborate with some of the most talented people in the industry.Key Responsibilities: Develop our approach to combat by building upon and refining the project core systems.Pitch, prototype, implement, balance, and ship a wide variety of enemy archetypes and/or bosses.Implement character combat behaviours using Unreal features such as behaviour trees, animation graphs, and blueprints.Tune the combat experience at the micro level: animation lengths, I-frames, Hit boxes, etc.Work with other departments (Character Art, Animation, VFX, Audio, etc.) to ship characters with state-of-the-art levels of polish.Collaborate and structure enemy behaviour in conjunction with overarching RPG mechanics and game progression (weapon levelling, game stats, character builds…).Create clear and concise, visually oriented design material explaining mechanics, features, and systems.Provide Gameplay programmers with comprehensive technical requirements and collaborate to achieve the desired feature implementation.Coordinate with Leads and Producers to ensure development within available resource and project timeframe allocation.Solve problems, iterate via rapid prototyping, provide multiple solutions while always keeping in mind the player experience and perspective as the end goal.Build basic combat level setups to communicate design intents to other departments (LD, Art, Production) facilitating testing and collaboration to meet goals and deadlines.Ensure constant follow up and support on topics related to your tasks with the different departments involved during development.Address bugs and gameplay issues to assure a stable and polished product.Help to assess the project progress and quality by using results from usability, focus, and in-house playtests