Responsibilities:Develop core rendering features, engine components and tools.Research and implement rendering techniques.Create reusable and flexible rendering technologies.Write technical design specifications.Design, maintain, implement, test and debug code, pipelines and other rendering-related sub-components and packages.Profile and optimize rendering modules of a game engine.Stay up to date with latest hardware & software changes enhancing the rendering domain.You will report to the engineering team's manager and work with your peers to render specific tasks.Your Qualifications:3+ years' experience with C++ development.Experience developing graphics techniques and detailed knowledge of graphics hardware.Math skills including trigonometry, calculus, and linear algebra.Formal background in rendering with experience that may include shaders, animation, skinning, lighting, special effects, and tool development.1+ years of experience with Direct 3D, Open GL or equivalent.Experience in object-oriented design and implementation.Knowledge of good software engineering practices.Understanding of memory management, multiple processor use, and runtime optimization.Test and debug other engineer's code.Bachelor's degree in computer science or related field, or equivalent training and professional experience.Experience shipping at least one title on PS4, PS3, Xbox One or Xbox 360.Experience with graphics tools and exporters such as Maya, Motion Builder and Photoshop; knowledge of Maya API and Mel programming.Expertise in several of these fields: vertex and pixel shaders including HLSL and FX; terrain or environment rendering; advanced lighting techniques, particle systems, special effects, art pipelines, tool development and game engine architecture.COMPENSATION AND BENEFITS:The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical / dental / vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees.About Electronic Arts: Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe. We're looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us.Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.
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