Rendering Software Engineer

Rendering Software Engineer
Empresa:

Electronic Arts


Detalles de la oferta

.Requisition Number:184116Position Title:Sr Software Engineer IExternal Description:Render Software Engineer is a part of the game creation process. You will report to the engineering team's manager and work with your peers to render specific tasks. They are involved in architectural design and implementation of rendering technology on multiple platforms. They are working with designers, artists, and other engineers to build complex graphics features – life-like visuals, huge and immersive worlds, and graphical FX.Your Responsibilities:Develop core rendering features, engine components and tools.Research and implement rendering techniques.Create reusable and flexible rendering technologies.Write technical design specifications.Design, maintains, implements, tests and debugs code, pipelines and other rendering-related sub-components and packages.Profiles and optimizes rendering modules of a game engine.Stay up to date with latest hardware & software changes enhancing the rendering domain.You will report to the engineering team's manager and work with your peers to render specific tasks.Your Qualifications:3+ years' experience with C++ development.Experience developing graphics techniques and detailed knowledge of graphics hardware.Math skills including trigonometry, calculus, and linear algebra.Formal background in rendering with experience that may include shaders, animation, skinning, lighting, special effects, and tool development.1+ years of experience with Direct 3D, Open GL or equivalent.Experience in object-oriented design and implementation.Knowledge of good software engineering practices.Understanding of memory management, multiple processor use, and runtime optimization.Test and debug other engineer's code.Bachelor's degree in computer science or related field, or equivalent training and professional experience.Experience shipping at least one title on PS4, PS3, Xbox One or Xbox360.Experience with graphics tools and exporters such as Maya, Motion Builder and Photoshop; knowledge of Maya API and Mel programming.Expertise in several of these fields: vertex and pixel shaders including HLSL and FX; terrain or environment rendering; advanced lighting techniques, particle systems, special effects, art pipelines, tool development and game engine architecture.Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity


Fuente: Jobtome_Ppc

Requisitos

Rendering Software Engineer
Empresa:

Electronic Arts


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