.Contract: Permanent.Location: MadridWork Model: Hybrid.EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC, NHL hockey, NBA LIVE basketball, and EA SPORTS UFC.EA SPORTS Madden NFL is the best-selling sports property in U.S. video game history. Madden NFL is an immersive, simulation-based, authentic NFL interactive experience that empowers fans to play out their NFL fantasies. Madden NFL has entertained fans for over three decades with more than 130 million lifetime units sold. Madden NFL is developed at EA's Tiburon Studio in Orlando, FL, and Madrid, Spain by a team that prides itself on innovation and creative collaboration.We're looking for talent with experience in sports to create experiences that connect with football fans around the world to grow the love of the sport. Reporting to a Development Director, as a Rendering Software Engineer, your implementations will change how Sports creates games. You will report to the team's Development or Technical Director and be a part of ensuring the studio adopts new technology and always improves the way we work.Within Sports and EA, you will have a driving partnership with the Frostbite development team, working with leading industry talent in one of the world's largest and leading game development communities. You will participate in both internal and external graphics conferences to gain and share knowledge.Your Responsibilities:Develop core rendering features, engine components, and tools.Research and implement rendering techniques.Create reusable and flexible rendering technologies.Write technical design specifications.Design, maintain, implement, test, and debug code, pipelines, and other rendering-related sub-components and packages.Improve rendering modules of a game engine.Stay up to date with the latest hardware & software changes enhancing the rendering domain.Your Qualifications:3+ years of professional software development experience.2+ years of experience working on or creating real-time rendering engines.2+ years of experience developing rendering techniques and implementing white papers.2+ years of experience in modern graphics APIs such as DirectX12, Vulkan, or Metal.1+ years of experience with PC, PS4, Xbox One, PS5, Xbox Series S/X.1+ years of experience with graphics performance analysis, optimization, and associated tools such as PIX, RenderDoc, Razor.1+ years of experience with art and content pipelines and workflows.1+ years of experience investigating and optimizing low-level game engine code on multiple platforms.Strong communication ability that supports an open working environment regarding feedback