Realtime Technical Artist | [Olc556]

Realtime Technical Artist | [Olc556]
Empresa:

Hogarth


Detalles de la oferta

Hogarth is the Global Content Experience Company.
Part of WPP, Hogarth partners with one in every two of the world's top 100 brands including Coca-Cola, Ford, Rolex, Nestlé, Mondelez and Dyson.
With a breadth of experience across an extensive range of sectors, Hogarth offers the unrivaled ability to deliver relevant, engaging, and measurable content across all channels and media - both established and emerging.
The number of channels at our fingertips; the need for speed; and the drive for mass personalisation, all mean that brands need different solutions.
Our global team of over 6,000 craft and technology experts brings together creative, production and innovation to help clients navigate this exciting and ever-changing world of today's content experience.
What does a CGI real-time technical artist do at Hogarth?
Our CGI real-time technical artist will be providing technical support to team members and on-going development and innovation of Real-Time CGI projects.
They will also help push forward the development of our Real-Time workflows to enable global collaboration at scale while ensuring it complements the existing and future workflow requirements of our CGI teams.
They will work alongside other members of the CGI teams to develop working solutions by understanding both the artistic and technical challenges that they face and supporting them on a day-to-day basis.
Key accountabilities: Work with the CGI Realtime Principal Technical Artist and help define/produce robust solutions and pipelines for our development using predominantly Unreal Engine.
Collaborate with other Technical Artists and Developers to ensure quality results, efficient working practices and problem solve key production issues.
Identify and continually evaluate new software, processes and hardware to stay at the forefront of real-time technologies and within the Metaverse.
Provide solid 3D software knowledge and support specifically for the CGI Real-Time workflow to all content teams.
This will include Unreal Engine, blueprints, PBR, animation and vfx as well as other related topics.
Play an active part in developing real-time particle systems, shaders, animation, motion capture and cinematics.
Take full ownership and maintain any tools and processes developed and their corresponding documentation, providing training to artists where necessary.
Reporting lines and key stakeholders This role reports to the CGI Realtime Principal Technical Artist.
Now offices are fully open we have embraced a hybrid working model, which allows our employees to split their time between the office and other locations, something we hope will provide everyone much more flexibility to their working week.
The expectation is that working life at Hogarth will involve working from the office for about 50% of the time for most people.
Please speak to the Talent Acquisition team to find out more information.
Requirements Use the Unreal Engine to a high standard and have broad knowledge of games pipeline/processes.
Experience or specialism in one of the tech art branches such as tool development/animation/rigging/shader authoring (hlsl/glsl) is ideal.
Have good general CGI knowledge and a keen eye for detail.
Experience in scripting languages (specifically C++ but Python and C# also an advantage).
Broad knowledge of Blueprints and in-engine tools.
CAD data workflow for realtime engines, Virtual production experience and USD/GLTF knowledge all preferred.
Unity experience is also useful, along with VR and AR authoring within real-time engines.
Co-operate with creative directors and art directors to incorporate feedback and be able to implement feedback from clients.
Understand and follow all production workflows and procedures, ensuring all rendered assets produced meet the required specification through quality checks.
Diversity & Inclusion Hogarth is an equal-opportunity employer.
That means we believe in creating a truly inclusive culture that values diversity, equity and inclusion for everyone through our ideas, our people, how we behave and how we conduct ourselves.
We strive to recruit people from diverse backgrounds and support them to achieve long-term success.
This not only makes Hogarth a better company and place to work, but an environment where everyone can give their point of view, experience connection, enjoy opportunity and feel a sense of belonging.
We welcome applications from everyone, regardless of race, ethnicity, religion or belief, gender, gender identity, age, national origin, marital status, military veteran status, genetic information, sexual orientation, or physical or mental disability.
As part of our commitment to making our hiring processes as equitable as possible, we are currently rolling out a policy which ensures that hiring managers review CVs only after they have been processed through an automated anonymisation system.
This aims to ensure that all candidates are considered for interview based solely on their experience and what they can bring to the role.
Please contact ****** if you need the job advert or form in another format.
Data We rely on legitimate interest as a legal basis for processing personal information under the GDPR for purposes of recruitment and applications for employment.
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Requisitos

Realtime Technical Artist | [Olc556]
Empresa:

Hogarth


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