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[Qp-985] - Liveops Technical Artist Lead - Monopoly Go!

[Qp-985] - Liveops Technical Artist Lead - Monopoly Go!
Empresa:

Scopely


Detalles de la oferta

Description

Scopely is looking for a LiveOps Technical Artist Lead to serve on and elevate our new casual game, Monopoly GO! team in Seville on a hybrid basis.

At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players.

We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.

The Monopoly GO! team is one of our key franchises and has just become one of Scopely's largest games. The teams sit globally, with the bulk of their members located throughout Spain and the US.

What You Will Do

The LiveOps Technical Artist Manager will lead a team to produce work at the highest level of quality and difficulty, and work closely with the team to advance that team both individually and structurally.

They have a proven track record of resolving the most complex challenges in relation to content construction, pipeline management and leading edge visuals.

Managing a team of Technical Artists
Defining content aspirations for the team
Improving and evolving production and organization structures
Identifying and selecting tools and technologies to enhance the content creation process
Collaborate with other technical and aesthetic experts within the company to define clear goals for the toolset, pipeline and construction processes
Collaborates with the art team on establishing shared Art best practices
Participates in setting strategic vision for content
Works with the other content producers to ensure proper game performance and optimizations
Identifies and tests external 3rd party tools that would help maintain our leading edge in content constructions and visuals
Identifies and executes on the most difficult content creation problems for the project
Identifies and executes solutions to Pipeline and technology deficiencies within the team
Research future solutions or cutting-edge content technologies
Reviews pipelines and content creation process to identify best practices

What We're Looking For
6 or more years experience in large game studios
2 or more years of team management experience
Minimum 2-year 2D / 3D art degree, architecture degree, or equivalent with excellent critique and vocabulary skills. BFA or equivalent preferred
Strong technical proficiency in understanding proprietary tools and technology
Excellent communication, interpersonal, and organizational skills
Familiarity with the majority of modern 3D software packages (Maya, Substance, zBrush)
Strong understanding of the game development process
Strong understanding of methods of optimizing game art assets for game engines and optimizing pipelines and processes
Strong understanding of C# / Scripting Languages or similar systems required
A strong understanding of modern 3D engines and the technology behind them
Solid experience and understanding of art / animation pipelines on modern game consoles
Up to date knowledge of current art techniques and development processes
Ability to work well under pressure and with deadlines
Diligence with individual and team tasks, schedule and adherence to budget limitations
Strong interest in computer or video games
Strong troubleshooting skills
Positive attitude and a desire to bring new ideas to the team

At Scopely, we believe in creating a supportive work environment where everyone is treated with respect and inclusivity. We welcome individuals from all backgrounds and are committed to providing equal employment opportunities regardless of age, race, ethnicity, gender, sexual orientation, religion, disability, or any other protected status.
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Fuente: Allthetopbananas_Ppc

Requisitos

[Qp-985] - Liveops Technical Artist Lead - Monopoly Go!
Empresa:

Scopely


Built at: 2024-09-19T00:09:28.889Z