Project Manager : Operations & Employee Experience - Monopoly Go!

Detalles de la oferta

Scopely is looking for a Project Manager in Operations and Employee Experience to join our Monopoly GO! team at our Sevilla studio hub.At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.Monopoly GO! is our new casual game and a key franchise that has just become Scopely's largest game, enjoyed by millions of players. The team is based in Europe and the US, and works every day to create captivating new experiences for our players.What You Will DoEnsure that our office environment and experiences consistently reflect the ethos of our game and the expectations of our team. This involves creative thinking and meticulous planning to integrate the game's themes into our daily work environment.Take the lead in organizing and understanding every team offsite held in the office. Your responsibility will be to offer a seamless and outstanding experience, managing all aspects from logistics to content, ensuring each event is engaging and well-executed.Drive the planning and execution of our annual team offsite. This is a unique opportunity to create a memorable experience for the team. You'll be responsible for conceptualizing, planning, and implementing every detail of this event, from location scouting to activities planning, ensuring it aligns with our team's culture and objectives.Establish clear processes for event organization and ensure that all relevant team artifacts and documents related to events are regularly updated and accessible to all team members.Develop and implement a strategy for team SWAG (merchandise and branded items). You will work on sourcing, designing, and distributing SWAG that resonates with the team's culture and game themes. This includes ensuring that SWAG is an integral part of events and team-building activities, enhancing the overall team experience.What We're Looking ForData-driven decision-making mindset, quick learner, and self-starter with excellent analytical and problem-solving skills and a strong sense of customer commitment.Excellent and effective written and verbal English communication skills.Excellent soft skills to build trusted relationships.Basic understanding of technical integrations.Flexibility in working in an ever-growing and changing environment.Ability to understand customer's needs and suggest solutions.Experience in managing multiple stakeholders and projects.High curiosity and drive to learn constantly.Bonus PointsExperience in the game industry.About UsScopely is a global interactive entertainment and mobile-first video game company, home to many top, award-winning experiences such as "MONOPOLY GO!," "Star Trek Fleet Command," "Stumble Guys," "MARVEL Strike Force," and "Yahtzee With Buddies," among others.Scopely creates, publishes, and live-operates immersive games that empower a directed-by-consumer experience across multiple platforms--from mobile, web, PC and beyond.Founded in 2011, Scopely is fueled by a world-class team and a proprietary technology platform Playgami that supports one of the most diversified portfolios in the games industry.Recognized multiple times as one of Fast Company's "World's Most Innovative Companies," Scopely is a multi-billion-dollar business due to its ability to create long-lasting game experiences that players enjoy for years.Scopely has global operations in more than a dozen markets across Asia, EMEA, and North America, and is home to many internal game development teams, referred to as Scopely Studios, with additional game studio partners across four continents.Scopely was acquired by Savvy Games Group in July 2023 for $4.9 billion, and is now an independent subsidiary of Savvy.For more information on Scopely, visit: scopely.com.
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