.Welcome to Striking Distance Studios!Driven by people. Inspired by challenges. Relentless to deliver creative excellence.At the intersection of art, design and technology lies Striking Distance Studios. We are a AAA development studio within the San Ramon Hills of the San Francisco Bay Area. With the release of our first title, The Callisto Protocol, we are excited to continue to grow our studio.Here at Striking Distance Studios it is amazing people, an immersive experience and a passion for excellence that drives us each day. We are looking for people who push themselves creatively and learn with every new challenge. We give you the setting and the opportunity to do work you are proud of. We're looking for the best to come join us and become part of a world-class team.To us excellence is not a skill, but an attitude!What we are looking for:Striking Distance Studios is looking for a skilled Presentation Technical Director to lead our talented team of Technical Artists and Rendering Engineers. This role will be based out of our Zaragoza, Spain studio.Responsibilities:Lead a team of technical artists and rendering engineers.Collaborate with other core team members to develop the overall vision for visuals.Set up and maintain frameworks to allow artists the most creative freedom, while hitting quality and performance requirements.Determine technical feasibility and risks and approve technical specifications.Assist the President of Technology with R&D exploration, execution and development of visuals technology.Represent the entire art team in technical discussions.Troubleshoot and solve technical art, production and animation issues.Assess existing tools, and work with programming and tools teams to develop tools to streamline art processes, workflows and pipelines.Act as an intermediary between the animation and technical teams to elucidate the workflows, needs, and terminologies of each team.Bring forward new and emerging technologies to the team for consideration and lead the R&D on technologies of interest.Foster a culture of open, honest, and respectful communication across all disciplines.Qualifications:At least 10+ years of games industry experience and preferably 3 years or more in a similar role.At least 1 year of experience with Unreal Engine highly preferable.Experience shipping games on current generation consoles (PS5 or XSX) and PC.Advanced Python skills. C++ skills preferable.Expert knowledge of 2D and 3D art software: Maya and Photoshop required. Expert Substance and Houdini knowledge is preferable.Experience in adopting production pipelines, and following guidelines and system requirements.Expert understanding of asset optimization challenges and techniques.Knowledge of performance and memory constraints as they relate to game development.Knowledge of photoreal pipelines including physically based materials, and asset capture.Knowledge of graphics pipelines and rendering techniques.Knowledge of animation techniques