WE ARE GAMEMAKERSWho We Are:We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better.We are currently working on Project ETHOS, a new free-to-play, 3rd person rogue-like hero shooter and an exciting evolution on the genre!What You Will DoIt is the lighting artist's job to build upon the work of the other artists, while enhancing and supporting their work. Your talents are critical in pulling ideas together and unifying compositions. You are here to help us finish the thought:Assist in building a lighting pipeline within the Unreal engineWork with lighting and technical artists in multiple locationsScene lighting for in-game exteriors and interiorsCoordination and collaboration with Environment/Prop and Material ArtistsWho We Think Will Be A Great FitA master of your craft, walking the razor's edge of art and technology, you speak the language of lighting and inherently understand how it can define the feeling of a shot. You are a leader who knows when to take charge and when to allow your team to forge the path. Part master, part mentor; constantly pushing yourself to learn new things.3 years of real-time lighting experience in Games, with an ability to generate final lighting and renderingKnowledge of Unreal Engine's lighting toolsExperience as a Lighting Artist on one AAA titleLumen experience and Mid-Min Spec lighting/optimizationExperience developing quality lighting under runtime constraintsExperience working with a team of artists towards a common goal#J-18808-Ljbffr