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Lead Technical Artist

Lead Technical Artist
Empresa:

Tripledot Studios Limited


Detalles de la oferta

Lead Technical Artist Department: Creative Employment Type: Permanent - Full Time Location: London, UK Reporting To: Ugis Brekis Description Who are we? Tripledot Studios was founded by a team of industry veterans from some of the biggest names in mobile games such as King, Peak Games, Facebook, and Product Madness. We are now a 400 person mobile games studio, headquartered in London, with offices in Warsaw, Barcelona, Minsk, Jakarta and Melbourne. The Financial Times awarded Tripledot the Fastest Growing Business in Europe in 2022 Tripledot won Tech Growth Business of the Year 2021 and 2023 PocketGamer just awarded us Best Mobile Developer 2023 We are a record breaking, chart-topping mobile games studio that is currently leading in the Casual mobile gaming space. Our guiding principle as a team is that when people love what they do, what they do will be loved by others. The studio is filled with people who love taking things apart and figuring out how they work. We enjoy problem-solving and most importantly, we LOVE making games! Take a look at our games: iOS Store + Google Play Role Overview As the Lead Technical Artist, you will manage and guide a skilled team, overlooking the technical art for one of our leading games Triple Tile . For this role, effective managerial skills and strategic planning are crucial for meeting project goals and enhancing individual growth within the team. This position requires a strong technical background, collaboration across various departments, and team mentoring to ensure optimal game performance and excellent visuals. Key Responsibilities Technical: Design and implement the 'Unity layer' linking art and animation with the programmers' codebase Construct new game features within Unity, including Unity UI, following internal technical workflow Write custom C# components for complex visual elements Optimise new and existing features Create animations, particle effects, and custom shaders Managerial: Lead and mentor a team of 3 experienced Technical Artists Take a proactive role in product development according to company goals Communicate and collaborate effectively with cross-functional teams Contribute to task planning and estimation with other Leads Required Skills, Knowledge & Expertise Technical: Expertise in the Unity engine, especially Unity UI Experience with different architectural approaches to game development Ability to write clean, performant C# code Experience working with Git and knowledge of its best practices Ability to create animations, particle effects and custom shaders Experience optimising games for smooth performance on various devices Managerial : Proven experience in leading a team, with the ability to mentor and guide team members Experience in strategic planning and accurate tasks estimation, aligning with project timelines and company objectives Drive to proactively optimise technical art workflows to enhance team efficiency and performance Working at Tripledot 25 days holiday in addition to bank holidays Hybrid Working: we work in the office 3 days a week, Tuesdays and Wednesdays, and a third day of your choice. 20 days fully remote working Regular company events and rewards (recent highlights: Thames River Cruise, London Dungeon and Summer Parties in Regents Park) Continuous Professional Development Private Medical Cover Life Assurance & Critical Illness Cover Health Cash Plan Dental Cover Family Forming Support Employee Assistance Program Cycle to Work Scheme Pension Plan #J-18808-Ljbffr


Fuente: Talent_Dynamic-Ppc

Requisitos

Lead Technical Artist
Empresa:

Tripledot Studios Limited


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