.Job Description:Founded in 2002, Infinity Ward is the original studio behind the franchise. The titles developed by Infinity Ward have won more than 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades.A critically acclaimed studio, Infinity Ward is proud to have one of the most passionate and dedicated development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent, workplace environment. We believe that making the best games relies on having the best people, so we like to look after ours.Your Mission:As a Lead Material Artist at Infinity Ward, you will oversee the creation of the Materials and Textures that add depth, detail, and dimension to our environments. You will oversee and support a team of diverse and hard-working Material artists that help shape and define a wide range of environments. You are an expert communicator, collaborator, and ambassador for the team. You will collaborate with Level Artists, Leads and Directors to create photoreal environmental materials that adhere to the quality standards and tone of the Call of Duty Franchise, aiming for the utmost realism in execution while maintaining PBR standards and working within technical guidelines.Responsibilities:Works closely with Leads and Directors to maintain style and tone across all environments.Responsible for the quality and efficiency of material and texture content generated by their team.Prioritizes and assigns tasks and initiatives to their team to ensure best possible results, while aligning with Directors, Production and OS managers.Works closely with the Tools, Engine, and Tech art counterparts to develop new workflows or improve upon existing tools and technologies to streamline team efficiency.Helps drive the planning and pre-production efforts of each assigned environment when necessary.Responsible for the management and mentorship of all Artists on their team.Responsible for preparing and delivering candid positive and constructive performance feedback for direct reports on a regular basis.Create documentation of processes for others to follow as needed.Provides feedback to both internal and external artists regarding quality and technical execution.Proactively helps to troubleshoot and fix problematic content.Player Profile:Experience:6+ years industry experience creating tillable world materials.At least one shipped AAA title, from beginning to a finished product.Knowledge & Skills:Expert understanding of Physically Based Rendering (PBR) workflow.Strong foundational Art skills. Understanding of composition, form, color and light in relation to world materials.Advanced skill in their software: Substance Designer, Substance Painter, Adobe Photoshop and Zbrush, Blender or similar software.Strong knowledge of a 3D modeling software (Maya, Max, etc.).Familiar with modern level editor workflows. Similar to UE4, Unity, etc