.Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier's Civilization, Marvel's Midnight Suns, WWE 2K, and XCOM. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don't meet every requirement for the role. Responsibilities Lead the Lighting team, maintaining consistency across the department, providing direction and feedback, and ensuring all team members understand their roles and expectations. Supervise implementation of lighting across various projects, environments, levels, and scenes to enhance visual appeal, atmosphere, mood, and gameplay. Work with on and off-site Level Designers, Environment Artists, Visual Effects Artists, and team leads to provide creative lighting solutions. Collaborate with Creative and Art Directors to establish visual standards and lighting style guides. Work with global Engineering, Tech Art, and development teams to debug issues and guide future technology standards while ensuring visually appealing lighting effects. Build asset viewer maps and establish standards for content creation that follow PBR standards. Provide mentorship and coaching for Lighting team members, including 1:1s, career development, performance evaluations, and goal-setting. Requirements In-depth knowledge of real-time "AAA" lighting experience. A strong portfolio demonstrating experience lighting environments and characters for AAA games. Demonstrated proficiency with PBR is a must. Strong leadership, mentoring, and teaching skills. Proven technical background in dynamic runtime and pre-baked lighting techniques. Experience and understanding of current "industry standard" real-time PBR techniques. Comfortable taking responsibility for the development of complex lighting solutions and guiding the team to achieve quality standards. Demonstrated experience working with modern FPS engines (UE4, UE5, etc.) and modern art pipelines. Experience working with a wide array of art styles. Keen production sensibilities, ability to collaborate on timelines, and communicate with Production and team members on task duration and prioritization. Ability to maintain high-quality and consistent progress