.Magic Media is a pioneering media, entertainment, and tech group powered by creativity and innovation. We have a physical presence in 14 countries and expertize in the areas of art, animation, cybersecurity, game development, software development, VFX, and video production amongst others. We work with leading developers and publishers within the games and tech industry, providing support and solutions designed around individual needs and carried out by global experts.Magic Media is currently seeking a Lead 3D Environment Artist to help our team on their next adventure. The ideal candidate enjoys putting their skills and knowledge to use in a variety of styles. Your broader experience in game development and the environment pipeline will help you work collaboratively with designers, concept artists, technical artists, and animators to create an immersive and epic experience.WHAT YOU WILL DO:Lead and mentor a team of artists, ensuring that each has clear, concrete tasks, goals, and regular constructive feedback.Create a diverse range of high-quality environment assets, from sculpting to implementing in the engine.Partner closely with producers in helping delegate tasks, plan estimates, and arrange meetings as needed to ensure individuals' workloads are manageable and the team's deliverables can be completed on schedule.Work with clients in upholding their artistic vision and ensuring outgoing work is technically sound and meets technical standards.Partner with Tech Art and Engineering throughout development to ensure assets are functionally sound and optimized for engine/platform constraints.Help continue to expand the capabilities of the Environment Art team through training, team building, refinements of process and techniques, and candidate recruiting and hiring.Create pipeline and workflow documentation for the department as well as specific projects in need.Explore opportunities to technically innovate, streamline tools and processes, and champion best practices for the team.Engage in technical and aesthetic problem-solving efforts through to completion.Be proactive about elevating your team's concerns to the larger team and making sure that your discipline is well represented.Help work with recruiting exceptionally talented artists onto a team and helping them to learn and grow through mentorship and coaching.RequirementsAn accomplished artist with 6+ years of experience within the environment art discipline with 2+ years of experience as a Lead Environment Artist in game development.Strong understanding of modern game engines, specifically Unreal, a must.Expert knowledge of spatial design, composition, lighting, and detail hierarchy.Exceptional sculpting and modeling skills for generating organic and hard surface environments assets.Comprehensive knowledge of multiple major 3D and 2D packages such as Maya, Blender, Substance Painter/Designer, Photoshop, etc