.Full-time Work Model: Hybrid Company Description About Gameloft Leader in the development and publishing of mobile games, Gameloft has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, two of which are featured in the "Top 10 Games by All-Time Worldwide Downloads" from App Annie. Gameloft operates its own established franchises such as Asphalt, Order & Chaos, Modern Combat and Dungeon Hunter and also partners with major rights holders including Universal, Illumination Entertainment, Disney, Marvel, Hasbro, Fox Digital Entertainment, Mattel and Ferrari. Gameloft distributes its games in over 100 countries and employs 4,600 people worldwide. Every month, 114 million unique users can be reached by advertisers in Gameloft games with Gameloft Advertising Solutions, a leading B2B offering dedicated to brands and agencies. Gameloft is a Vivendi company.All trademarks referenced above are owned by their respective trademark owners. Job Description Based in ourBarcelona Studio , join the talented team in Montréal and embark on a unique gaming adventure! We are looking for a passionate Lead 3D Environment Artist to bring their skills to our Dungeons & Dragons PC/Console video game project. This innovative project blends Action-RPG/Survival mechanics with the unique elements of life simulation games to redefine the genre and capture the imagination of gamers around the world. As a Lead 3D Environment Artist you will: Collaborate with other Leads, Directors, and Producers to plan and accomplish the strategic goals of the 3D Environment Art team. Deliver excellent translations of designs for environments and objects following the overall game vision with an emphasis on stylization. Collaborate with other disciplines such as Level Design, Lighting, VFX and Tech Art in crafting a variety of biomes, night/day cycles, and weather conditions. Create standalone and modular Environment assets varying in scale and complexity. Produce and lead the development of high-quality 3D game assets utilizing a variety of techniques including high-to-low poly workflows, hard surface modeling, and organic sculpting. Verify the quality of objects in the game, and make improvements where necessary to fit technical constraints, performance targets, and artistic direction. Lead the effort in working out any visual problems within the environments that arise during production. Lead a team of 3D Environment Artists and be an active motivator in team discussions, critiques, and reviews to ensure the timely completion of assets on style and at the desired quality bar. Mentor the 3D Environment Art staff by providing creative and technical training, guidance, and feedback. Document and communicate workflow and best practices to support consistency across the 3D Environment Art Team. Implement modular asset workflows to ensure reusability and efficiency in level design