.Company DescriptionAbout GameloftLeader in the development and publishing of mobile games, Gameloft has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, two of which are featured in the "Top 10 Games by All-Time Worldwide Downloads" from App Annie. Gameloft operates its own established franchises such as Asphalt, Order & Chaos, Modern Combat and Dungeon Hunter and also partners with major rights holders including Universal, Illumination Entertainment, Disney, Marvel, Hasbro, Fox Digital Entertainment, Mattel and Ferrari. Gameloft distributes its games in over 100 countries and employs 4,600 people worldwide. Every month, 114 million unique users can be reached by advertisers in Gameloft games with Gameloft Advertising Solutions, a leading B2B offering dedicated to brands and agencies. Gameloft is a Vivendi company.All trademarks referenced above are owned by their respective trademark owners.Job DescriptionBased in our Barcelona Studio, join the talented team in Montréal and embark on a unique gaming adventure! We are looking for a passionate Lead 3D Character Artist to bring their skills to our Dungeons & Dragons PC/Console video game project. This innovative project blends Action-RPG/Survival mechanics with the unique elements of life simulation games to redefine the genre and capture the imagination of gamers around the world.As a Lead 3D Character Artist you will:Provide strong leadership and thoughtful direction to a team of 3D Character Artists.Create (Sculpt, Model, UV, texture, and create materials) high-quality characters and creatures.Deliver excellent translations of characters while considering game design constraints and respecting a strong artistic direction.Work closely with the Art Director to ensure the visual target is always exceeded and stylistically consistent.Provide creative and technical direction to character artists, and be an active motivator in team discussions, critiques, and reviews.Actively participate in technical and aesthetic problem-solving discussions for the entire project.Coordinate with tools and technology teams to develop necessary solutions for creating the best characters possible.Review assets to make certain that they satisfy their intended design and are ready for rigging and animation.Collaborate with other disciplines such as Design, Concept Art, Animation, Tech Art, and VFX to ensure that characters are fully realized.Verify the quality of assets in the game, and make improvements where necessary to fit technical constraints, performance targets, and artistic direction.Supervise bug distribution and verify bug fixes.Create and maintain a transparent and reliable schedule that is well-coordinated with production.Ensure the timely completion of assets on style and at the desired quality bar.Mentor 3D Character Artists by providing creative and technical training, guidance, and feedback