WE ARE GAMEMAKERSWho We Are:We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better.We are currently working on Project ETHOS, a new free-to-play, 3rd person rogue-like hero shooter and an exciting evolution on the genre!What You Will Do:Gameplay systems engineering for our multiplatform multiplayer character-action game. You will work with our experienced creative and engineering teams to design and implement novel and innovative mechanics within robust, extensible systems. Avenues include prototyping new game modes and social features, networking, state management and player progression systems. Ability to align with dev partners and own features from design to polish is important.Responsibilities:Collaborate with other engineers, designers, artists, and QA to develop and refine game systemsRapidly prototype new mechanics to prove designs and iterate on mechanicsDesign, architect and document technical designs for gameplay systemsWrite clear, maintainable codeAccurately estimate your schedules and deliver high quality work products to that scheduleAnticipate, identify, analyze, prioritize, mitigate and communicate risks related to gameplay systemsRequired Qualifications:Production C++ experience.Software architecture, algorithm and data structure proficiency.Strong 3D Math, Physics, and spatial reasoning skills.Multithreading, benchmarking and optimization experience.Ability to effectively collaborate with content creators.Experience shipping AAA game is desiredUnreal Engine 4 or Unreal Engine 5 experience
#J-18808-Ljbffr