Environment Prop Lead - Infinity Ward

Detalles de la oferta

.Job Title: Environment Prop Lead - Infinity Ward Requisition ID: R024524 Environment Prop Lead Your Mission As part of the leadership team at Infinity Ward, the Environment Prop Lead oversees the creation and standards of the project's environment models.
You'll join a team of leaders focusing on empowering our global team of artists and help make our maps and environments come alive through realism and storytelling.
We're seeking an experienced artist who knows the ins and outs of creating believable and interesting models, within the technical and artistic constraints of consoles and mobile.
You should be able to educate artists and describe why or how an asset can look better or be more performant.
As a mentor, you're proactively finding solutions to improve pipelines and workflows and deliver clear and constructive feedback to both internal and external artists with confidence.
Collaborating comes naturally to you, guiding others to be successful in their tasks.
Being an ambassador for environmental prop art, you'll represent the Infinity Ward Studio within the franchise working with level artists, photogrammetry experts, leads, and Directors within our and other Call of Duty studios.
Responsibilities: Responsible for maintaining quality across all environment props made for the project.
Maintain and mentor artists on established franchise workflows and best practices.
Prioritize and assign tasks and initiatives to the team to ensure the best possible results, while aligning with Directors, Production, and OS managers.
Research and incorporate latest techniques and industry standards.
Work closely with Tools, Engine, and Tech art counterparts to develop new workflows or improve upon existing tools and technologies to streamline team efficiency.
Create documentation of processes for others to follow as needed.
Provide feedback to both internal and external artists regarding quality and technical execution.
Player Profile Experience: 4+ years of industry experience creating realistic props for 1st person (FPS) games as a Sr.
Artist or in an Art Leadership position.
Ability to lead by example, creating or guiding artists to create benchmark quality assets.
Experience working with photogrammetry to add realistic details to props.
Advanced skill in software: Substance Designer, Substance Painter, Adobe Photoshop, ZBrush, Blender or similar software.
Strong knowledge of a 3D modeling software (Maya, Max, etc.).
Unmatched understanding of Physically Based Rendering (PBR) practices.
Key Attributes: Takes direction well and can confidently give clear concise direction.
Willingness to improve and learn new skills.
Able to work under pressure and meet production deadlines.
Your Platform Founded in 2002, Infinity Ward is the original studio behind the Call of Duty franchise


Salario Nominal: A convenir

Fuente: Jobtome_Ppc

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