With multiple awards to our name, Larian Studios has proven that we're dedicated to delivering high-quality role-playing games.
As we move on to new projects, the studio that brought you Baldur's Gate 3 Divinity: Original Sin 2 is looking for a Combat Designer to join the team and help us in crafting the high calibre games our fans have come to expect.ResponsibilitiesDevise take ownership of tactical, engaging combat encounters for our games, each with a novel, memorable challenge at its coreFollow up on asset requests with other departments (Art, Narrative, Scripting, etc) to ensure production is alignedLearn master our tools; report bugs UX issues; be a vector for improvementBe a beacon of knowledge for the game's combat encounters; proactively track, and stay current with, any change in mechanics game rulesProactively flag follow up on any issue impacting the overall combat experienceUnderstand and become an advocate for the player's motivations expectationsKeep up to date with Industry trendsMinimum Requirements3 years experience in a design position with a solid understanding on how combat encounters work; turn-based experience a plusAt least one shipped title, from pre-production to a finished productProficiency in written communication a track record of effectively conveying design through clear documentationExcellent verbal communication skills with experience guiding collaboration across diverse disciplinesInitiative-taking, proactive team player with great problem-solving skills and proven ability to self-manage meet deadlinesProgramming skills in C, C++, Lua or C#What We OfferAn international team of over 450 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feelAn open, collaborative environment where ideas are welcome and encouragedA managerial team consisting of highly experienced game developers at the top of their fieldsSharing hobbies and passions with like-minded colleaguesInclusive environment with many activities organized by the studios or the employeesCommitment to making the best game possible for the fans, including listening to community feedback #J-18808-Ljbffr