With multiple awards to our name, Larian Studios has proven that we're dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur's Gate 3 & Divinity: Original Sin 2 is looking for a Combat Designer to join the team and help us in crafting the high calibre games our fans have come to expect.
ResponsibilitiesDevise & take ownership of tactical, engaging combat encounters for our games, each with a novel, memorable challenge at its coreFollow up on asset requests with other departments (Art, Narrative, Scripting, etc) to ensure production is alignedLearn & master our tools; report bugs & UX issues; be a vector for improvementBe a beacon of knowledge for the game's combat encounters; proactively track, and stay current with, any change in mechanics & game rulesProactively flag & follow up on any issue impacting the overall combat experienceUnderstand and become an advocate for the player's motivations & expectationsKeep up to date with Industry trendsMinimum Requirements3 years experience in a design position with a solid understanding on how combat encounters work; turn-based experience a plusAt least one shipped title, from pre-production to a finished productProficiency in written communication & a track record of effectively conveying design through clear documentationExcellent verbal communication skills with experience guiding collaboration across diverse disciplinesInitiative-taking, proactive team player with great problem-solving skills and proven ability to self-manage & meet deadlinesProgramming skills in C, C++, Lua or C#What We OfferAn international team of over 450 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feelAn open, collaborative environment where ideas are welcome and encouragedA managerial team consisting of highly experienced game developers at the top of their fieldsSharing hobbies and passions with like-minded colleaguesInclusive environment with many activities organized by the studios or the employeesCommitment to making the best game possible for the fans, including listening to community feedback
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