Work on some of the biggest multiplayer games out there! As a Lead, you would still code. It's usually 50-50 or 40-60 between coding and management as the CTO is a big believer that the management needs to be close to the technology. They have over 20+ AAA projects available, on different production stages and across various genres and team sizes - you can take your pick and join the one that is the most relevant to you.RESPONSIBILITIESDesign and implement functionality for AAA gamesLead a team of Principal, Senior and non-Senior Engineers, with responsibility for performance management and developmentSolve problems and implement new solutions for the network systemsCollaborate with other team members and share knowledgeOptimize implementations and minimize technical issuesREQUIREMENTSAt least 7 years of C++ programming experienceExperience working with Unreal Engine 4 or proprietary enginesExperience in the games industry developing for PC/consoleExperience leading a programmers team (even unofficially)Shipped title, ideally AAAFluent EnglishWHAT THEY OFFER100% remote workContract of employment25 days of vacation + bank and public holidays offWhole company is closed for Christmas and New Year periodBenefits: Equity, Private Medical Insurance (including Dental), Pension, Life Insurance, Travel Loan, Cycle to Work Scheme, Eye CareEntertainment budget that is used for integrations with your local teammatesFreedom and autonomy to set up your day how you see fit - no micromanagement at allA flexible approach to working, that makes room for real life. Need to have the kids on your lap while you video call or work around your workout? All good.Involved in fight against climate change through EarthlyNecessary hardware providedABOUT THE COMPANYRemote-first games company providing full-dev and co-dev services to AAA studios with focus on multiplayer games. Currently have over 20 projects in the making and have contributed to titles like The Call of Duty: MW2, Elder Scrolls Online, Fall Guys or Dying Light 2. They tailor the scope to your background and preferences, not the other way round. If working in an informal, open and transparent environment is something that resonates with you, this might be the place to stick around.Size of the studio: around 300Work mode: 100% remoteOffice locations: Nottingham, UKPlatform: PC, consoleGame Engine: Unreal Engine 4, Unreal Engine 5, Unity, proprietary engines#J-18808-Ljbffr