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What the role entails: Liaise between the Audio Team Lead and Game Teams for multiple simultaneous projects to communicate audio design direction.
Deliver audio assets and implementation instructions.
Provide oversight of audio implementation.
Maintain design documentation.
Maintain project assets' organization and storage.
Manage external composers and sound designers in the production, iteration, and delivery of all required audio assets: communicate design direction/spec.
Set/maintain delivery deadlines.
Liaise with stakeholder approvals.
Manage/coordinate asset deliveries.
Collaborate with game designers, artists, and mathematicians to shape a game's User Experience through sound, music, and voiceovers.
Coordinate with team ADs and animators to manage the production of sound design for animations.
Edit, process, and mix audio for games, prototypes, promotional materials, presentations, etc.
Assist in the creation of best practice guides, tools documentation, presentations, etc.Requirements: Experienced Audio Designer Music Composer for video games.
Experienced individual contributor who requires minimal supervision.
Advanced skills in audio editing, processing, mixing, and mastering.
Experience with audio middleware and integration into game engines.
Strong understanding of sound design principles and techniques.
Ability to create, manipulate, and organize sound effects, music, and voiceover content.
Knowledge of music theory and composition.
Experience managing and directing composers and sound designers.
Strong organizational skills for managing multiple projects and deadlines.
Proficiency in project management tools.
Ability to maintain clear and comprehensive design documentation.
Skills in organizing and managing audio assets efficiently.
Ability to communicate effectively with various stakeholders, including game teams, external composers, and sound designers.
Experience liaising with stakeholders for approvals and managing their expectations.
Ability to manage feedback and incorporate it into the final product.
Ensuring the quality and consistency of all audio assets and their implementation across various projects.
Nice to Have: Experience with audio middleware and integration into game engines.
Experience creating audio for slot games.
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