Hybrid preferred in our Madrid Office Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer ofThe Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.
Teams are building the next generation game and creative platform,Project Rene, and reimaginingThe Simsthat players know and love with even more new ways to play.
We're excited you're interested to learn more about how you can join our team and dream big.
Job Description As an Animator, you will create high quality key-frame animations and collaborate with other disciplines to design and implement interaction state-flows in-engine. You will be creating animations that express a wide range of emotions and personality. You have a strong understanding of the latest keyframe animation workflows. You have extensive experience using Maya and implementing content in-engine. You will receive direction and feedback directly from Senior Animators and the Animation Directors.
Your Skills: Experience as agameplay animatorcontributing to all phases of game production on a AAA title Proficient in creatingfull body keyframe animationwith a primary emphasis on full body character performance in Maya Proficienttechnical comprehensionin relation to designing and implementing animation state machines in a game engine such as Unity, Unreal or similar. Experience inevaluatingobject rigs for production. Adaptableto new animation styles, in game animation production tools, workflows, and pipelines. Effective collaborator able to work across diverse groups to find creative solutions. A mindsetthat focuses on quality, collaboration, innovation, and accountability. Bonus Experience Experience in the Simulation genre of games. Comfortable creating entertaining acting performances for reference for your animations or others. Experience working with motion capture processes. Experience with Atlassian Confluence, Jira software, Shotgun or similar tools Key Responsibilities: Work with Animation Lead and Director tocreatehigh-quality keyframe animation with heavy emphasis on full body character acting. With guidance from your Lead,collaboratewith other essential contributors of the Production process to fulfill Design Goals. Work with different technical and art disciplines tosolveimplementation challenges. Work with Leads to provide estimates for content. Designassets and state machines using our proprietary engine. Present implementation strategies Use proprietary engine toimplementand technicallyverifyanimation content. Work with other essential disciplines tosolvegame bugs. Maintain and track animation assets related to your implementations Createtechnical documentation Shareknowledge across the animation team through documentation #LI-VEP1
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