3d Artist Contract: 10 weeks Start date: August 5th FitXR is a fitness technology company working at the cutting edge of VR and MR, building a movement for movement.
We started life in 2016 in a garden shed in the UK. Today, we're building FitXR, one of the top-downloaded apps on the Meta Quest store. We've raised close to $30m from top investors such as Maveron, Hiro, and BoostVC.
We've built a growing range of fitness studios, from box workouts with world-class trainers like Olympian Nicola Adams to immersive Zumba dance classes. While nothing compares to trying it yourself, you can watch a trailer here.
Our team is distributed across Europe and the US. We're guided by our Principles of Play: four core beliefs about how we treat each other and our community. We make space for every voice, believe in the importance of a learner's mindset, and prioritize team success over individual glory.
FitXR is available on Meta Quest 2 & 3 and has been downloaded by over a million people worldwide and featured in Forbes, Empire, T3, Washington Post, Men's Health, GQ and more. In 2022, FitXR ranked 6th in The Information's 50 Most Promising Startups.
TLDR As a 3D Artist you will be responsible for creating rich interactive 3D assets (environments, props) to support gameplay. You'll be working of concept arts, aligning to the Art Director's vision and helping improve it through your artistic and technical talent.
You'll need to be able to craft the highest quality assets with the requirements of realtime VR, have excellent artistry, good communication skills and a propension for problem solving.
You'll land at FitXR at a very exciting moment for the Art and the wider team, producing environments and props based on a wide variety of themes that will inspire fitness enthusiasts and gamers alike. You´ll be a contributor in shaping the way we deliver the best fitness experience VR/MR can offer for all upcoming headsets.
Where you'll spend your time Model, unwarp, texture, optimise and integrate (in Unity) high-quality, immersive 3D assets that push the visual boundaries and captivate our audience
Offer innovative solutions and creative input on various projects, ensuring our visuals are top-notch
Deliver exceptional work within production schedules, maintaining the highest quality standards
Assist fellow artists in ensuring assets are created and implemented correctly, fostering a supportive and collaborative environment
We'd love to see from you A solid background in a similar role with a track record of multiple shipped games
A portfolio that showcases your exceptional environment art and asset creation abilities
In-depth understanding of 3D production in Unity, coupled with proficiency in 3D and 2D tools such as 3DsMax, Blender, Maya, Substance Painter, Substance Designer, Zbrush, Marmoset, and Photoshop.
A deep understanding of environmental art, with the ability to create captivating and coherent visual worlds
Experience creating comprehensive documentation, briefs, style guides, and concepts to support and maintain the project vision
Our mission is to make fitness fun and accessible for everyone. To build inclusive products, we need to build an inclusive team. Please know that this list is indicative and that we would still love to hear from you even if you feel you only are a 75% match. Skills can be learnt, diversity cannot. We promote a diverse and inclusive culture at FitXR.
Logistics
Our interview process takes place on Google Hangouts and tends to consist of the following stages:
Initial screen with the talent team
Hiring Manager / technical interview
Some roles will have extra stages but we'll let you know as early as possible if so. Please let us know if you require any accommodations for the interview process, and we'll do our best to provide assistance.
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